Paths of Gaeda
The campaign takes place in the world of Gaeda, a world not unlike our own. The story begins within the confines of the Known World. This consists of the existing major cultures surrounding the Adastrican Ocean, their homelands, and their colonies.
In terms of Geography, Gaeda is very similar to Earth, and has similar topographic features, just slightly exaggerated for heroic effect. Much of the Flora and Fauna is similar as well. The astronomy of Gaeda is somewhat different, however – the world has two moons. Time is reckoned in a similar manner, and the campaign will use a normal calendar to track in-game dates in order to keep things simple.
Alfaen – The original island homeland of the Elves.
Phar Shekem – The southern empire of Men. It is a vast and powerful empire, but culturally very diverse.
Dwarven Shieldlands – Homelands of the dwarfs, spread throughout the Silvertine Mountains north and east of Aquilonia.
Cozahrs – The Cozahrs are tribes of men living in the wild, rugged country to the east of Aquilonia.
Undra – Once a colony of Alfaen, these Elves have broken away from the mother-culture to embrace a profound mysticism and an extreme form of nature-worship.
The Kashwa – Like the Cozahrs in the east, these are mostly nomadic tribes of humans.
Halfling Culture – Halflings are a race often subjugated by the larger races and can be found serving or living as a subculture beside many cultures.
Gnomes – Gnomes are found everywhere, though never in great numbers. They are often employed as advisers, consultants, and clerks, for they have a reputation as a scholarly people. Their culture is somewhat separatist, and they are sometimes seen as secretive.
Important dates and related notes can be found in the history section.
party inventory can be found here.