After repelling the Kobold ambush on the afternoon of the 9th, Zarunal and Liath stumble upon the remains of the Kobold encampment, and witness a disturbing sight as the last members of that band slaughter each other over the remaining scraps of food left behind. Within the camp, the party discovers more evidence of the missing guildmaster, and it becomes apparent that the man, one Frederich Jonsun by name, met his end at the hands of the Kobolds. The man’s cloak is recovered, as well as the hilt of his broken rapier, some coins, and a number of miscellaneous documents including a cryptic letter from someone with the initial A
A damp and fog-bound night closes in, and our heroes do their best to get some rest, however their repose is broken by strange sounds in the forest, though the source of those sounds cannot be located.
The morning of the 10th, the crew tries once more to find the track which leads to the west, and ends up once more following the creek where they were ambushed. After trekking some miles, the sound of a person crying out in distress leads them off the track and into the forest. Liath attempts to try to locate the source of the sound, but in the process the party is led into the clutches of an assassin vine – a carniverous plant which attempts to entangle members fo the party. The ponies bolt and once more Zarunal is thrown to the ground, wounding his back and his dignity. Beyond the initial surprise, the vine proves a small threat which is quickly dealt with.
The party returns to the creek, but after some time realizes that they have gone the wrong way and ended up once more at the site of the Kobold ambush of the previous day. They camp once more, and the night noises return, more violently this time. The ponies are nearly spooked once more.
On the 11th, the party once more follows the path along the creek, and enter a foggy, marshy area. A torchlight is seen in the mist, and Savren magically detects a chaotic presense behind it. He attempts to lead the party in tracking it down, but following this shadow causes him to blunder into a mire, and he is very nearly sucked down to his doom. Abandonning the chase, the party continues west and comes to a lake where they make camp.
Camp that night is uneasy – the party have grown suspicious of these night noises, and are determined not to react to them, despite an increase in the ruckus. Thus they are somewhat surprised when a wild boar, mad with fright, charges into their camp and gores Karnack, almost fatally. Iolar, on his watch, sees a hint of light on the opposite shore of the lake.
In the morning, Iolar spots the source of the faint lights the previous night – a ruin of some kind, possibly a tower. So the party spends the 12th moving northwards around the lake, eventually stopping to camp at another creek.
The night of the 12th is the worst yet: the cries of a frightened child lead Karnack and Liath into an ambush by giant spiders. Dancing lights, disembodied screams, and other loud noises in the night terrify the horses. The party’s rest is interrupted multiple times, and they spend half the next day recuperating.
Still, as the 13th wears on, they push ahead to the lake’s opposite short and have the ruined tower in sight as night falls. They are still some hours away from their destination, but decide to press on into the night in order to get there. Just as the light gives out, Liath spots what looks like the tracks of booted feet – someone else has come this way.
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