Paths of Gaeda
A large displaced Kashwa Medicine man with a secret
Surly Blackwool is a larger than average Kashwa Medicine-man. He wears a mix of animal skins and colonial clothing decorated with simple beads, bone, sticks and knotted strips of cloth. He often wears a black cowl and scarf that hide his features and mouth, these are sometimes accompanied by a ceremonial and fierce looking half mask.
When he is not wearing his cowl, He is dark skinned even for a Kashwa. His prominent facial features, strong brow, and slightly pointed ears are largely hidden by unrestrained long thick black hair. Also hidden is a tattoo of a (TBD) at the base of his neck. it is very unlike the Kashwa to have a tattoo. His canine teeth are larger than most humans and he tends to covers his mouth on the rare occasions that he smiles or laughs.
A Kashwa Eagle-Clan Medicine-man caught Surly, then a young feral boy of 6 or 7, following him while on a spirit walk near one of the Fey woods and a forest spirit urged him to “raise the boy to live among men”.
He was given his name when a Storm elven trader asked about the surly “backsheep” that the local Medicine-man and his wives were caring for, the local youth mis-translated this as Surly Blackwool and it became his youth-name.
He was a clever and troublesome young man devoting himself to learning the ways of the Medicine-man and carries a Wolf-totem but there was always a tension of disagreement between the Elder Medicine-man and the younger Blackwool. When it was time for the adolescent to earn his Warrior-Name It was decided that he should explore the world of the colonists and learn their ways, (away from the tribe) and he was given over to the Storm Elves to learn how to find his way among the colonists. The storm Elves gave him over to the care of Zarunal, their own small but powerful blacksheep.
Surly trained with a small team of Storm Elf friendly warriors and mercenaries as their healer earning a small bonus wage by telling fortunes and passing secret messages to the Storm Tribes wizard. While on a mission his fellow storm-warriors had been slain and Surly began to wander on his own, telling fortunes for food.
h3. Surly’s Kashwa-Santeria
Surly Blackwool follows the beliefs of the Kashwa, but has adapted them with a Santeria kind of twist so they appear couched in colonial religions.
Deity: Nature worship and animism
Realms: Nature, Elements, Knowledge, Community, Void, Great (old ones) Spirit.
Alignment: Chaotic Neutral
Ritual: Early morning – take the ash from a campfire and mark the 4 directions while asking for guidance and knowledge from the ancestral spirits.
Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.
Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
Domain Spells: 1st—comprehend languages, 2nd—detect thoughts, 3rd—speak with dead, 4th—divination, 5th—true seeing, 6th—find the path, 7th—legend lore, 8th—discern location, 9th—foresight.
Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.
Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds,
7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).
Associated Domain: Fire.
Replacement Power: The following granted power replaces the fire resistance power of the Fire domain.
Wall of Ashes (Su): At 8th level, you can create a wall of swirling ashes anywhere within 100 feet. This wall is up to 20 feet high and up to 10 feet long per cleric level you possess. The wall of ash blocks line of sight, and any creature passing through it must make a Fortitude save or be blinded for 1d4 rounds. The wall of ash reveals invisible creatures that are inside it or adjacent to it, although they become invisible again if they move away from the wall. You can use this ability for a number of minutes per day equal to your cleric level, but these minutes do not need to be consecutive.
Replacement Domain Spells: 7th—disintegrate, 9th—fiery body.